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authorMichael Sterrett <mr_bones_@gentoo.org>2016-06-07 13:30:41 -0400
committerMichael Sterrett <mr_bones_@gentoo.org>2016-06-07 18:27:31 -0400
commit3cec74eff10afc13f2ce888a161ba486b245f520 (patch)
tree5d25aec8c088924a72cbf1792b457944d08c1698 /games-fps/doomsday
parentgames-board/goatee-gtk: clean old (diff)
downloadgentoo-3cec74eff10afc13f2ce888a161ba486b245f520.tar.gz
gentoo-3cec74eff10afc13f2ce888a161ba486b245f520.tar.bz2
gentoo-3cec74eff10afc13f2ce888a161ba486b245f520.zip
games-fps/doomsday: clean old
Package-Manager: portage-2.2.28
Diffstat (limited to 'games-fps/doomsday')
-rw-r--r--games-fps/doomsday/Manifest1
-rw-r--r--games-fps/doomsday/doomsday-1.15.7.ebuild183
-rw-r--r--games-fps/doomsday/files/doomsday-1.9.8-2to3.patch309
-rw-r--r--games-fps/doomsday/files/doomsday-1.9.8-openal-64bit-fix.patch34
-rw-r--r--games-fps/doomsday/files/doomsday-1.9.8-openal-link.patch158
-rw-r--r--games-fps/doomsday/files/wrapper6
6 files changed, 0 insertions, 691 deletions
diff --git a/games-fps/doomsday/Manifest b/games-fps/doomsday/Manifest
index e31f819a7406..4f4d2c4aafa9 100644
--- a/games-fps/doomsday/Manifest
+++ b/games-fps/doomsday/Manifest
@@ -1,3 +1,2 @@
DIST doomsday-1.14.5.tar.gz 14081857 SHA256 019cd0cf89e69d80cd8f6fbbd3e3fd57b8ae4d0bcdf4285e8a71caad9f46417e SHA512 f8ecf7d213ab57081858226ab4078fcf8f250271be19a3ce5883c01e53c43b5c0e7afc16085703fe19c0cbccb795c7fd1b651e3efb8a8e854160131c6374cd9a WHIRLPOOL 2351129c6dba951ca4975e6f6e92d78c75ad3e8f9648e9129a9f5a3a22c295b25c4fdb87d5208b2d3fe9c0af94c4ff968730929fbc645da9171018a672cfc60e
-DIST doomsday-stable-1.15.7.tar.gz 52055761 SHA256 9d833e458e72df7723b7a1b209cc53dc868d070ce7912a53c8c7887b1df933f3 SHA512 8b0ea09a46d88dd7bb8213878401d0eccca960ac08da1b77fb359f92b9a519b3e474007c5e0a42dd44684e909be529710be52b8fabbf62975536a99385fc4d66 WHIRLPOOL 78d40bb932072e2f3380f0a64f807d251ea64efe8e5eca0c7a3360b43be51988ea2b06264a7f7bd1c89e15c4d330dcba4a0c57b612f399a0e15c2c4567d14601
DIST doomsday-stable-1.15.8.tar.gz 52054238 SHA256 4c7b1dfdb7f0a44257f47322fe58fd1befba8dac10f44594e1be5dac582f43bf SHA512 6d1b86c6e364cbd043b0714eb351113c8bbaf98daddde1bf615fe663c15a763e26d3e478d1adeb6d8a75ed4c89a5a19f3a891e12ea5937ff2fc54b84118f642c WHIRLPOOL 0f660a430c4b036c92d02f5f84be16fb658b4963bcd694ca2cc92476218afcea367c7ff9d159b9cb63d753d5d10b443dbfdc0684c2c28ce78217d92764f7bdb5
diff --git a/games-fps/doomsday/doomsday-1.15.7.ebuild b/games-fps/doomsday/doomsday-1.15.7.ebuild
deleted file mode 100644
index 6e05e09380e6..000000000000
--- a/games-fps/doomsday/doomsday-1.15.7.ebuild
+++ /dev/null
@@ -1,183 +0,0 @@
-# Copyright 1999-2015 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Id$
-
-# TODO: fmod support broken (deng_fmod)
-
-EAPI=5
-PYTHON_COMPAT=( python2_7 )
-inherit python-r1 eutils qmake-utils games
-
-DESCRIPTION="A modern gaming engine for Doom, Heretic, and Hexen"
-HOMEPAGE="http://www.dengine.net/"
-SRC_URI="mirror://sourceforge/deng/Doomsday%20Engine/${PV}/${PN}-stable-${PV}.tar.gz"
-
-LICENSE="GPL-3+ LGPL-3+"
-SLOT="0"
-KEYWORDS="amd64 ~x86"
-IUSE="dedicated fluidsynth openal snowberry +doom demo freedoom heretic hexen resources tools"
-# we need python at build time, so
-# snowberry? ( ${PYTHON_REQUIRED_USE} )
-# could break the build
-REQUIRED_USE="${PYTHON_REQUIRED_USE}
- demo? ( doom ) freedoom? ( doom ) resources? ( doom )"
-
-DEPEND="
- dev-qt/qtnetwork:5
- dev-qt/qtopengl:5
- dev-qt/qtwidgets:5
- dev-qt/qtx11extras:5
- dev-qt/qtgui:5
- dev-qt/qtcore:5
- net-misc/curl
- sys-libs/zlib
- media-libs/assimp
- !dedicated? (
- media-libs/libsdl2[joystick,sound]
- media-libs/sdl2-mixer
- media-libs/libpng:0
- virtual/opengl
- virtual/glu
- x11-libs/libX11
- x11-libs/libXrandr
- x11-libs/libXxf86vm
- )
- fluidsynth? ( media-sound/fluidsynth )
- openal? ( media-libs/openal )
- tools? ( sys-libs/ncurses:0 )"
-RDEPEND="${DEPEND}
- !dedicated? (
- snowberry? (
- ${PYTHON_DEPS}
- dev-lang/python-exec:2[${PYTHON_USEDEP}]
- dev-python/wxpython[${PYTHON_USEDEP}]
- )
- )"
-DEPEND="${DEPEND}
- ${PYTHON_DEPS}
- virtual/pkgconfig"
-PDEPEND="
- !dedicated? (
- demo? ( games-fps/doom-data )
- freedoom? ( games-fps/freedoom )
- resources? ( games-fps/doomsday-resources )
- )"
-
-S=${WORKDIR}/${PN}-stable-${PV}/${PN}
-
-pkg_setup() {
- games_pkg_setup
- python_setup
-}
-
-src_prepare() {
- sed -i \
- -e '/readme.path/s#$$PREFIX#/usr#' \
- client/client.pro server/server.pro || die
-
- sed -i \
- -e "/DENG_BASE_DIR =/s:\$\$PREFIX/share:${GAMES_DATADIR}:" \
- config_unix.pri || die
-
- {
- echo "CONFIG += nostrip"
- echo "PREFIX=${GAMES_PREFIX}"
-
- if use dedicated ; then
- echo "CONFIG += deng_noclient"
- echo "CONFIG += deng_nosnowberry"
- else
- echo "CONFIG += deng_$(usex snowberry '' no)snowberry"
- fi
-
- use fluidsynth && echo "CONFIG += deng_fluidsynth"
-
- use tools || echo "CONFIG += deng_notools"
-
- use openal && echo "CONFIG += deng_openal"
- true
-
- } > config_user.pri || die
-}
-
-#Usage: doom_make_wrapper <name> <game> <icon> <desktop entry title> [args]
-doom_make_wrapper() {
- local name=$1 game=$2 icon=$3 de_title=$4
- shift 4
- games_make_wrapper $name "doomsday -game ${game} $@"
- make_desktop_entry $name "${de_title}" ${icon}
-}
-
-src_configure() {
- eqmake5 doomsday.pro
-}
-
-src_install() {
- emake INSTALL_ROOT="${D}" install
- dodoc "${S}"/../README.md
-
- mv "${D}/${GAMES_DATADIR}"/{${PN}/data/jdoom,doom-data} || die
- dosym "${GAMES_DATADIR}"/doom-data "${GAMES_DATADIR}"/${PN}/data/jdoom
-
- if use !dedicated ; then
- if use snowberry ; then
- python_replicate_script "${D}"/"${GAMES_BINDIR}"/launch-doomsday
-
- installmodules() {
- # relocate snowberry module directory recursively into site-packages
- python_domodule "${D}/${GAMES_DATADIR}"/${PN}/snowberry
- # hack around improper path handling
- sed -i \
- -e "s:os.chdir.*$:os.chdir('$(python_get_sitedir)/snowberry'):" \
- "${D%/}$(python_get_scriptdir)"/launch-doomsday || die
- }
- python_foreach_impl installmodules
- # remove old module dir
- rm -r "${D}/${GAMES_DATADIR}"/${PN}/snowberry || die
-
- make_desktop_entry launch-doomsday "Snowberry DoomsDay" snowberry
- doicon ../snowberry/graphics/snowberry.png
- fi
-
- if use doom; then
- local res_arg
-
- if use resources; then
- res_arg="-def \"${GAMES_DATADIR}\"/${PN}/defs/jdoom/jDRP.ded"
- fi
-
- doicon ../snowberry/graphics/orb-doom.png
- doom_make_wrapper jdoom doom1 orb-doom "DoomsDay Engine: Doom 1" "${res_arg}"
- elog "Created jdoom launcher. To play Doom place your doom.wad to"
- elog "\"${GAMES_DATADIR}\"/doom-data"
- elog
-
- if use demo; then
- doom_make_wrapper jdoom-demo doom1-share orb-doom "DoomsDay Engine: Doom 1 Demo" \
- "-iwad \"${GAMES_DATADIR}\"/doom-data/doom1.wad ${res_arg}"
- fi
- if use freedoom; then
- doom_make_wrapper jdoom-freedoom doom1-share orb-doom "DoomsDay Engine: FreeDoom" \
- "-iwad \"${GAMES_DATADIR}\"/doom-data/freedoom/doom1.wad"
- fi
- fi
- if use hexen; then
- doicon ../snowberry/graphics/orb-hexen.png
- doom_make_wrapper jhexen hexen orb-hexen "DoomsDay Engine: Hexen"
-
- elog "Created jhexen launcher. To play Hexen place your hexen.wad to"
- elog "\"${GAMES_DATADIR}\"/${PN}/data/jhexen"
- elog
- fi
- if use heretic; then
- doicon ../snowberry/graphics/orb-heretic.png
- doom_make_wrapper jheretic heretic orb-heretic "DoomsDay Engine: Heretic"
-
- elog "Created jheretic launcher. To play Heretic place your heretic.wad to"
- elog "\"${GAMES_DATADIR}\"/${PN}/data/jheretic"
- elog
- fi
- fi
-
- prepgamesdirs
-}
diff --git a/games-fps/doomsday/files/doomsday-1.9.8-2to3.patch b/games-fps/doomsday/files/doomsday-1.9.8-2to3.patch
deleted file mode 100644
index 62b4db2627ec..000000000000
--- a/games-fps/doomsday/files/doomsday-1.9.8-2to3.patch
+++ /dev/null
@@ -1,309 +0,0 @@
---- ./build/mac/createfont_osx.py (original)
-+++ ./build/mac/createfont_osx.py (refactored)
-@@ -36,7 +36,7 @@
-
-
- def _getBitmapImageRep(size, hasAlpha=True):
-- width, height = map(int, size)
-+ width, height = list(map(int, size))
- return NSBitmapImageRep.alloc().initWithBitmapDataPlanes_pixelsWide_pixelsHigh_bitsPerSample_samplesPerPixel_hasAlpha_isPlanar_colorSpaceName_bytesPerRow_bitsPerPixel_(None, width, height, 8, 4, hasAlpha, False, NSDeviceRGBColorSpace, width*4, 32)
-
-
-@@ -55,7 +55,7 @@
-
- def filter_range(n):
- offset = 1 # - int(n/5)
-- return range(-n/2 + offset, n/2 + offset)
-+ return list(range(-n/2 + offset, n/2 + offset))
-
-
- class SysFont(object):
-@@ -79,7 +79,7 @@
- self._isBold and 'Bold' or '',
- self._isOblique and 'Oblique' or '')
- self._font = NSFont.fontWithName_size_(name, self._size)
-- print name, self._font
-+ print(name, self._font)
- if self._font is None:
- if self._isBold:
- self._font = NSFont.boldSystemFontOfSize(self._size)
-@@ -121,10 +121,10 @@
- self._isUnderline = isUnderline
-
- def size(self, text):
-- return tuple(map(int,map(math.ceil, NSString.sizeWithAttributes_(text, {
-+ return tuple(map(int,list(map(math.ceil, NSString.sizeWithAttributes_(text, {
- NSFontAttributeName: self._font,
- NSUnderlineStyleAttributeName: self._isUnderline and 1.0 or 0,
-- }))))
-+ })))))
-
- def advancement(self, glyph):
- return tuple(self._font.advancementForGlyph_(ord(glyph)))
-@@ -196,7 +196,7 @@
- [6, 36, 90, 120, 90, 36, 6],
- [1, 6, 15, 20, 15, 6, 1]]
- else:
-- print "factors for filter size", filter_size, "not defined!"
-+ print("factors for filter size", filter_size, "not defined!")
- factors = 0
-
- # Filter a shadow.
-@@ -269,7 +269,7 @@
-
- if __name__=='__main__':
- if len(sys.argv) < 5:
-- print "usage: " + sys.argv[0] + " (font-name) (font-size) (texture-width) (output-file)"
-+ print("usage: " + sys.argv[0] + " (font-name) (font-size) (texture-width) (output-file)")
- sys.exit(0)
-
- out_filename = sys.argv[4]
-@@ -286,17 +286,17 @@
-
- texture_width = int(sys.argv[3])
- font_point_height = s.get_height()
-- print "Font texture width =", texture_width
-- print "Line height =", font_point_height, "pt"
-- print "Font size =", point_size, "pt"
-+ print("Font texture width =", texture_width)
-+ print("Line height =", font_point_height, "pt")
-+ print("Font size =", point_size, "pt")
-
- ascent = s.get_ascent()
- descent = s.get_descent()
-- print "Ascent =", ascent, "pt Descent =", descent, "pt"
--
-- print "Shadow filter is sized %i for this font." % s.shadow_filter_size()
-+ print("Ascent =", ascent, "pt Descent =", descent, "pt")
-+
-+ print("Shadow filter is sized %i for this font." % s.shadow_filter_size())
- border_size = s.border_size()
-- print "Glyph borders are %i pixels wide." % border_size
-+ print("Glyph borders are %i pixels wide." % border_size)
-
- rover = (0, 0)
- line_height = 0
-@@ -304,7 +304,7 @@
- used_pixels = 0
-
- # Only the basic ASCII set, and some specific characters.
-- char_range = range(0x20, 0x7F) + [0x96, 0x97, 0xA3, 0xA4, 0xA9, 0xB0, 0xB1]
-+ char_range = list(range(0x20, 0x7F)) + [0x96, 0x97, 0xA3, 0xA4, 0xA9, 0xB0, 0xB1]
- for code in char_range:
- glyph = Glyph(code)
- try:
-@@ -320,7 +320,7 @@
- # No, move to the new row.
- rover = (0, rover[1] + line_height)
- texture_height += line_height
-- print "Finished a %i pixels tall line." % line_height
-+ print("Finished a %i pixels tall line." % line_height)
- line_height = 0
-
- glyph.pos = rover
-@@ -332,20 +332,20 @@
- glyphs.append(glyph)
- #except Exception, x:
- except KeyboardInterrupt:
-- print "Code %i: Failed to render." % code
-- print x
--
-- print "Finished rendering %i glyphs." % len(glyphs)
-+ print("Code %i: Failed to render." % code)
-+ print(x)
-+
-+ print("Finished rendering %i glyphs." % len(glyphs))
- actual_line_height = glyphs[0].dims[1] - border_size*2
-- print "Actual line height is %i pixels." % actual_line_height
--
-- print "Size of the finished texture is %i x %i." % (texture_width, texture_height)
-+ print("Actual line height is %i pixels." % actual_line_height)
-+
-+ print("Size of the finished texture is %i x %i." % (texture_width, texture_height))
-
- actual_height = pow2(texture_height)
- total_pixels = texture_width * actual_height
-
-- print "Unused texture area: %.2f %%" % (100*(1.0 - used_pixels/float(total_pixels)))
-- print "Writing output to file: %s" % out_filename
-+ print("Unused texture area: %.2f %%" % (100*(1.0 - used_pixels/float(total_pixels))))
-+ print("Writing output to file: %s" % out_filename)
-
- out = file(out_filename, 'wb')
-
-@@ -365,10 +365,10 @@
- scale = float(actual_line_height) / font_point_height
- pixel_ascent = int(math.ceil(scale * ascent))
- pixel_descent = int(math.ceil(scale * descent))
-- print " Pixel ascent/descent:", pixel_ascent, '/', pixel_descent
-+ print(" Pixel ascent/descent:", pixel_ascent, '/', pixel_descent)
-
- pixel_line_height = int(scale * font_point_height)
-- print " Pixel line height:", pixel_line_height
-+ print(" Pixel line height:", pixel_line_height)
-
- # Ascent and descent.
- out.write(struct.pack('<HHH', pixel_line_height, pixel_ascent, pixel_descent))
-@@ -379,7 +379,7 @@
- g.dims[0], g.dims[1]))
-
- # Glyph map.
-- print " Writing glyph map..."
-+ print(" Writing glyph map...")
- for y in range(texture_height):
- for x in range(texture_width):
- pixel = find_pixel(glyphs, x, y)
---- ./build/scripts/packres.py (original)
-+++ ./build/scripts/packres.py (refactored)
-@@ -6,8 +6,8 @@
- import sys, os, os.path, zipfile
-
- if len(sys.argv) < 2:
-- print "Usage: %s pk3-target-dir" % sys.argv[0]
-- print "(run in build/scripts/)"
-+ print("Usage: %s pk3-target-dir" % sys.argv[0])
-+ print("(run in build/scripts/)")
- sys.exit(0)
-
- # Check quiet flag.
-@@ -27,7 +27,7 @@
- self.files += fileNamesArray
-
- def msg(self, text):
-- if not quietMode: print text
-+ if not quietMode: print(text)
-
- def create(self, name):
- full_name = os.path.join(target_dir, name)
-@@ -61,7 +61,7 @@
- process_dir(full_src, dest)
-
- # Write it out.
-- print "Created %s (with %i files)." % (os.path.normpath(full_name), len(pk3.namelist()))
-+ print("Created %s (with %i files)." % (os.path.normpath(full_name), len(pk3.namelist())))
- pk3.close()
-
- # First up, doomsday.pk3.
---- ./build/scripts/wadcompiler.py (original)
-+++ ./build/scripts/wadcompiler.py (refactored)
-@@ -49,7 +49,7 @@
- self.type = self.file.read(4)
- count = struct.unpack('<I', self.file.read(4))[0]
- info_offset = struct.unpack('<I', self.file.read(4))[0]
-- print "%s, type=%s, count=%i, info_offset=%i" % (self.file_name, self.type, count, info_offset)
-+ print("%s, type=%s, count=%i, info_offset=%i" % (self.file_name, self.type, count, info_offset))
- self.lumps = []
- # Read the info table.
- self.file.seek(info_offset)
-@@ -68,7 +68,7 @@
- self.lumps.append( Lump(info[2], data, info[0]) )
-
- def write(self):
-- print 'writing', self.file_name
-+ print('writing', self.file_name)
- self.file.truncate()
- self.file.seek(0)
- # Type.
-@@ -104,17 +104,17 @@
-
- def set_type(self, new_type):
- if len(new_type) != 4:
-- print "'%s' is not a valid type. Must have 4 chars." % new_type
-+ print("'%s' is not a valid type. Must have 4 chars." % new_type)
- else:
-- print 'setting type to %s' % new_type
-+ print('setting type to %s' % new_type)
- self.type = new_type
-
- def list(self):
- for i in range(len(self.lumps)):
- lump = self.lumps[i]
-- print "%5i -- %-8s (at %8i, %8i bytes)" % (i, lump.name, lump.offset,
-- len(lump.data))
-- print "%i lumps total." % len(self.lumps)
-+ print("%5i -- %-8s (at %8i, %8i bytes)" % (i, lump.name, lump.offset,
-+ len(lump.data)))
-+ print("%i lumps total." % len(self.lumps))
-
- def insert(self, at_lump, names):
- # Where to insert?
-@@ -128,13 +128,13 @@
- at = i
- break
- if at == -1:
-- print "could not find insert point, aborting"
-+ print("could not find insert point, aborting")
- return
-- print "inserting at index %i..." % at
-+ print("inserting at index %i..." % at)
-
- for name in names:
- real, arch = split_name(name)
-- print "inserting %s as %s" % (real, valid_lump_name(arch))
-+ print("inserting %s as %s" % (real, valid_lump_name(arch)))
- self.lumps.insert(at, Lump(valid_lump_name(arch),
- file(real, 'rb').read(), 0))
-
-@@ -164,28 +164,28 @@
- break
- else:
- nice_name += ext
-- print "extracting", lump.name, "(%i bytes) as %s" % (len(lump.data), nice_name)
-+ print("extracting", lump.name, "(%i bytes) as %s" % (len(lump.data), nice_name))
- f = file(nice_name, 'wb')
- f.write(lump.data)
- f.close()
-
-
- def usage():
-- print 'Usage: %s [command] [wad] [files]' % sys.argv[0]
-- print 'command = l(ist) | c(reate PWAD) | C(reate IWAD) | x(tract) | a(ppend) | i(nsert) | t(ype)'
-- print 'Examples:'
-- print '%s l some.wad' % sys.argv[0]
-- print '%s c new.wad LUMP1 LUMP2 LUMP3' % sys.argv[0]
-- print '%s i LUMP2 some.wad LUMP5 LUMP6 LUMP7 (at LUMP2)' % sys.argv[0]
-- print '%s a existing.wad LUMP4 LUMP5' % sys.argv[0]
-- print '%s x existing.wad (extracts all lumps)' % sys.argv[0]
-- print '%s x existing.wad LUMP4 (extracts selected lumps)' % sys.argv[0]
-- print '%s t existing.wad IWAD' % sys.argv[0]
-- print 'You can specify files as realfilename@LUMPNAME.'
-+ print('Usage: %s [command] [wad] [files]' % sys.argv[0])
-+ print('command = l(ist) | c(reate PWAD) | C(reate IWAD) | x(tract) | a(ppend) | i(nsert) | t(ype)')
-+ print('Examples:')
-+ print('%s l some.wad' % sys.argv[0])
-+ print('%s c new.wad LUMP1 LUMP2 LUMP3' % sys.argv[0])
-+ print('%s i LUMP2 some.wad LUMP5 LUMP6 LUMP7 (at LUMP2)' % sys.argv[0])
-+ print('%s a existing.wad LUMP4 LUMP5' % sys.argv[0])
-+ print('%s x existing.wad (extracts all lumps)' % sys.argv[0])
-+ print('%s x existing.wad LUMP4 (extracts selected lumps)' % sys.argv[0])
-+ print('%s t existing.wad IWAD' % sys.argv[0])
-+ print('You can specify files as realfilename@LUMPNAME.')
-
- # Call main function.
--print 'WAD Compiler by skyjake@users.sourceforge.net'
--print '$Date$'
-+print('WAD Compiler by skyjake@users.sourceforge.net')
-+print('$Date$')
-
- # Check the args.
- if len(sys.argv) < 3:
-@@ -219,7 +219,7 @@
- try:
- wad = Wad(wad_name, mode)
- except:
-- print 'Failure to open %s.' % wad_name
-+ print('Failure to open %s.' % wad_name)
- import traceback
- traceback.print_exc()
- sys.exit(2)
---- ./engine/scripts/makedmt.py (original)
-+++ ./engine/scripts/makedmt.py (refactored)
-@@ -118,7 +118,7 @@
- # Translate the type into a real C type.
- if '_s' in c_type:
- c_type = 'struct ' + c_type
-- for symbol, real in type_replacements.items():
-+ for symbol, real in list(type_replacements.items()):
- c_type = c_type.replace(symbol, real)
-
- # Add some visual padding to align the members.
diff --git a/games-fps/doomsday/files/doomsday-1.9.8-openal-64bit-fix.patch b/games-fps/doomsday/files/doomsday-1.9.8-openal-64bit-fix.patch
deleted file mode 100644
index 6c24bfb4480c..000000000000
--- a/games-fps/doomsday/files/doomsday-1.9.8-openal-64bit-fix.patch
+++ /dev/null
@@ -1,34 +0,0 @@
-https://github.com/skyjake/Doomsday-Engine/commit/9c1fd1ee90d333332660c1aeef1addae93c2770e
-
-commit 9c1fd1ee90d333332660c1aeef1addae93c2770e
-Author: skyjake <skyjake@users.sf.net>
-Date: Sun Dec 30 16:45:56 2012 +0200
-
- Fixed|OpenAL: Integer conversion in 64-bit build
-
-diff --git a/doomsday/plugins/openal/src/driver_openal.cpp b/doomsday/plugins/openal/src/driver_openal.cpp
-index dd3cb2e..683345b 100644
---- a/doomsday/plugins/openal/src/driver_openal.cpp
-+++ b/doomsday/plugins/openal/src/driver_openal.cpp
-@@ -56,8 +56,8 @@
-
- #define PI 3.141592654
-
--#define SRC(buf) ((ALuint)buf->ptr3D)
--#define BUF(buf) ((ALuint)buf->ptr)
-+#define SRC(buf) ( (ALuint) PTR2INT(buf->ptr3D) )
-+#define BUF(buf) ( (ALuint) PTR2INT(buf->ptr) )
-
- //enum { VX, VY, VZ };
-
-@@ -233,8 +233,8 @@ sfxbuffer_t* DS_SFX_CreateBuffer(int flags, int bits, int rate)
- // Create the buffer object.
- buf = static_cast<sfxbuffer_t*>(Z_Calloc(sizeof(*buf), PU_APPSTATIC, 0));
-
-- buf->ptr = (void*) bufName;
-- buf->ptr3D = (void*) srcName;
-+ buf->ptr = INT2PTR(void, bufName);
-+ buf->ptr3D = INT2PTR(void, srcName);
- buf->bytes = bits / 8;
- buf->rate = rate;
- buf->flags = flags;
diff --git a/games-fps/doomsday/files/doomsday-1.9.8-openal-link.patch b/games-fps/doomsday/files/doomsday-1.9.8-openal-link.patch
deleted file mode 100644
index c59c48ac7aef..000000000000
--- a/games-fps/doomsday/files/doomsday-1.9.8-openal-link.patch
+++ /dev/null
@@ -1,158 +0,0 @@
---- doomsday/plugins/openal/src/driver_openal.cpp 2012-05-15 06:01:38.000000000 +0200
-+++ doomsday/plugins/openal/src/driver_openal.cpp 2012-05-29 07:37:21.170639342 +0200
-@@ -66,6 +66,7 @@ ALenum(*EAXGet) (const struct _GUID* pro
- ALenum(*EAXSet) (const struct _GUID* propertySetID, ALuint prop, ALuint source, ALvoid* value, ALuint size);
- #endif
-
-+extern "C" {
- int DS_Init(void);
- void DS_Shutdown(void);
- void DS_Event(int type);
-@@ -83,6 +84,7 @@ void DS_SFX_Setv(sfxbuffer_t* buf, int p
- void DS_SFX_Listener(int prop, float value);
- void DS_SFX_Listenerv(int prop, float* values);
- int DS_SFX_Getv(int prop, void* values);
-+}
-
- #ifdef WIN32
- // EAX 2.0 GUIDs
-@@ -134,14 +136,14 @@ static void loadExtensions(void)
- #endif
- }
-
--int DS_Init(void)
-+extern "C" int DS_Init(void)
- {
- // Already initialized?
- if(initOk) return true;
-
- // Open a playback device.
- /// @todo Shouldn't we use the system default device?
-- device = alcOpenDevice((ALCchar*) "DirectSound3D");
-+ device = alcOpenDevice((ALCchar*) NULL);
- if(!device)
- {
- Con_Message("OpenAL init failed (device: DirectSound3D).\n");
-@@ -167,7 +169,7 @@ int DS_Init(void)
- return true;
- }
-
--void DS_Shutdown(void)
-+extern "C" void DS_Shutdown(void)
- {
- if(!initOk) return;
-
-@@ -185,12 +187,12 @@ void DS_Event(int /*type*/)
- // Not supported.
- }
-
--int DS_SFX_Init(void)
-+extern "C" int DS_SFX_Init(void)
- {
- return true;
- }
-
--sfxbuffer_t* DS_SFX_CreateBuffer(int flags, int bits, int rate)
-+extern "C" sfxbuffer_t* DS_SFX_CreateBuffer(int flags, int bits, int rate)
- {
- sfxbuffer_t* buf;
- ALuint bufName, srcName;
-@@ -236,7 +238,7 @@ sfxbuffer_t* DS_SFX_CreateBuffer(int fla
- return buf;
- }
-
--void DS_SFX_DestroyBuffer(sfxbuffer_t* buf)
-+extern "C" void DS_SFX_DestroyBuffer(sfxbuffer_t* buf)
- {
- ALuint srcName, bufName;
-
-@@ -251,7 +253,7 @@ void DS_SFX_DestroyBuffer(sfxbuffer_t* b
- Z_Free(buf);
- }
-
--void DS_SFX_Load(sfxbuffer_t* buf, struct sfxsample_s* sample)
-+extern "C" void DS_SFX_Load(sfxbuffer_t* buf, struct sfxsample_s* sample)
- {
- if(!buf || !sample) return;
-
-@@ -277,7 +279,7 @@ void DS_SFX_Load(sfxbuffer_t* buf, struc
- /**
- * Stops the buffer and makes it forget about its sample.
- */
--void DS_SFX_Reset(sfxbuffer_t* buf)
-+extern "C" void DS_SFX_Reset(sfxbuffer_t* buf)
- {
- if(!buf) return;
-
-@@ -285,7 +287,7 @@ void DS_SFX_Reset(sfxbuffer_t* buf)
- buf->sample = NULL;
- }
-
--void DS_SFX_Play(sfxbuffer_t* buf)
-+extern "C" void DS_SFX_Play(sfxbuffer_t* buf)
- {
- ALuint source;
-
-@@ -310,7 +312,7 @@ void DS_SFX_Play(sfxbuffer_t* buf)
- buf->flags |= SFXBF_PLAYING;
- }
-
--void DS_SFX_Stop(sfxbuffer_t* buf)
-+extern "C" void DS_SFX_Stop(sfxbuffer_t* buf)
- {
- if(!buf || !buf->sample) return;
-
-@@ -318,7 +320,7 @@ void DS_SFX_Stop(sfxbuffer_t* buf)
- buf->flags &= ~SFXBF_PLAYING;
- }
-
--void DS_SFX_Refresh(sfxbuffer_t* buf)
-+extern "C" void DS_SFX_Refresh(sfxbuffer_t* buf)
- {
- ALint state;
-
-@@ -368,7 +370,7 @@ static void setPan(ALuint source, float
- alSourcefv(source, AL_POSITION, pos);
- }
-
--void DS_SFX_Set(sfxbuffer_t* buf, int prop, float value)
-+extern "C" void DS_SFX_Set(sfxbuffer_t* buf, int prop, float value)
- {
- ALuint source;
-
-@@ -411,7 +413,7 @@ void DS_SFX_Set(sfxbuffer_t* buf, int pr
- }
- }
-
--void DS_SFX_Setv(sfxbuffer_t* buf, int prop, float* values)
-+extern "C" void DS_SFX_Setv(sfxbuffer_t* buf, int prop, float* values)
- {
- ALuint source;
-
-@@ -435,7 +437,7 @@ void DS_SFX_Setv(sfxbuffer_t* buf, int p
- }
- }
-
--void DS_SFX_Listener(int prop, float value)
-+extern "C" void DS_SFX_Listener(int prop, float value)
- {
- switch(prop)
- {
-@@ -451,7 +453,7 @@ void DS_SFX_Listener(int prop, float val
- }
- }
-
--void DS_SFX_Listenerv(int prop, float* values)
-+extern "C" void DS_SFX_Listenerv(int prop, float* values)
- {
- float ori[6];
-
-@@ -489,7 +491,7 @@ void DS_SFX_Listenerv(int prop, float* v
- }
- }
-
--int DS_SFX_Getv(int /*prop*/, void* /*values*/)
-+extern "C" int DS_SFX_Getv(int /*prop*/, void* /*values*/)
- {
- // Stub.
- return 0;
diff --git a/games-fps/doomsday/files/wrapper b/games-fps/doomsday/files/wrapper
deleted file mode 100644
index 52eb0c8f57fe..000000000000
--- a/games-fps/doomsday/files/wrapper
+++ /dev/null
@@ -1,6 +0,0 @@
-#!/bin/bash
-
-userdir="${HOME}/.doomsday/GAME"
-mkdir -p "${userdir}"
-cd "${userdir}"
-exec doomsday -game GAME -userdir "${userdir}" "$@"