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Diffstat (limited to 'games-util/slade/files/slade-3.1.12a-fluidsynth-driver.patch')
-rw-r--r--games-util/slade/files/slade-3.1.12a-fluidsynth-driver.patch14
1 files changed, 0 insertions, 14 deletions
diff --git a/games-util/slade/files/slade-3.1.12a-fluidsynth-driver.patch b/games-util/slade/files/slade-3.1.12a-fluidsynth-driver.patch
deleted file mode 100644
index c0ef70d6dfc8..000000000000
--- a/games-util/slade/files/slade-3.1.12a-fluidsynth-driver.patch
+++ /dev/null
@@ -1,14 +0,0 @@
-https://github.com/sirjuddington/SLADE/issues/1147
-
-diff -Naur a/src/Audio/MIDIPlayer.cpp b/src/Audio/MIDIPlayer.cpp
---- a/src/Audio/MIDIPlayer.cpp 2020-05-28 00:08:34.000000000 +0100
-+++ b/src/Audio/MIDIPlayer.cpp 2020-05-31 21:40:03.480211253 +0100
-@@ -74,8 +74,6 @@
- #ifndef NO_FLUIDSYNTH
- // Set fluidsynth driver to alsa in linux (no idea why it defaults to jack)
- #if !defined __WXMSW__ && !defined __WXOSX__
-- if (fs_driver == "")
-- fs_driver = "alsa";
- #endif // !defined __WXMSW__ && !defined __WXOSX__
-
- // Init soundfont path