diff options
Diffstat (limited to 'games-util/slade/files/slade-3.1.12a-wxGLCanvas.patch')
-rw-r--r-- | games-util/slade/files/slade-3.1.12a-wxGLCanvas.patch | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/games-util/slade/files/slade-3.1.12a-wxGLCanvas.patch b/games-util/slade/files/slade-3.1.12a-wxGLCanvas.patch deleted file mode 100644 index 64698cc4591d..000000000000 --- a/games-util/slade/files/slade-3.1.12a-wxGLCanvas.patch +++ /dev/null @@ -1,112 +0,0 @@ -From a934d04b8c49c250e9be27581129c75bc058814a Mon Sep 17 00:00:00 2001 -From: Simon Judd <sirjuddington@gmail.com> -Date: Mon, 9 Dec 2019 12:26:17 +1030 -Subject: [PATCH] Always use wxGLCanvas as a base for OGLCanvas - -Even if using SFML - this fixes the depth buffer not being created on linux ---- - -diff --git a/src/OpenGL/OpenGL.cpp b/src/OpenGL/OpenGL.cpp -index 7e506550..0a8d4236 100644 ---- a/src/OpenGL/OpenGL.cpp -+++ b/src/OpenGL/OpenGL.cpp -@@ -38,14 +38,14 @@ CVAR(Bool, gl_tex_enable_np2, true, CVAR_SAVE) - CVAR(Bool, gl_point_sprite, true, CVAR_SAVE) - CVAR(Bool, gl_tweak_accuracy, true, CVAR_SAVE) - CVAR(Bool, gl_vbo, true, CVAR_SAVE) --CVAR(Int, gl_depth_buffer_size, 16, CVAR_SAVE) -+CVAR(Int, gl_depth_buffer_size, 24, CVAR_SAVE) - - namespace OpenGL - { - #ifndef USE_SFML_RENDERWINDOW - wxGLContext* context = NULL; -- int wx_gl_attrib[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, WX_GL_STENCIL_SIZE, 8, 0 }; - #endif -+ int wx_gl_attrib[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, WX_GL_STENCIL_SIZE, 8, 0 }; - bool initialised = false; - double version = 0; - unsigned max_tex_size = 128; -@@ -224,7 +224,6 @@ bool OpenGL::accuracyTweak() - return gl_tweak_accuracy; - } - --#ifndef USE_SFML_RENDERWINDOW - /* OpenGL::getWxGLAttribs - * Returns the GL attributes array for use with wxGLCanvas - *******************************************************************/ -@@ -235,7 +234,6 @@ int* OpenGL::getWxGLAttribs() - - return wx_gl_attrib; - } --#endif - - /* OpenGL::setColour - * Sets the colour to [col], and changes the colour blend mode if -diff --git a/src/OpenGL/OpenGL.h b/src/OpenGL/OpenGL.h -index 1d5c9b9a..9082687c 100644 ---- a/src/OpenGL/OpenGL.h -+++ b/src/OpenGL/OpenGL.h -@@ -20,10 +20,8 @@ - #include <GL/glu.h> - #endif - --#ifndef USE_SFML_RENDERWINDOW - #include <wx/glcanvas.h> - #undef None // Why does <X11/X.h> #define this? Idiotic --#endif - - #define BLEND_NORMAL 0 - #define BLEND_ADDITIVE 1 -@@ -56,9 +54,7 @@ namespace OpenGL - unsigned maxTextureSize(); - bool isInitialised(); - bool accuracyTweak(); --#ifndef USE_SFML_RENDERWINDOW - int* getWxGLAttribs(); --#endif - void setColour(rgba_t col, bool set_blend = true); - void setColour(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255, int8_t blend = BLEND_IGNORE); - void setBlend(int blend); -diff --git a/src/UI/Canvas/OGLCanvas.cpp b/src/UI/Canvas/OGLCanvas.cpp -index 4bba9f98..a48d9ac6 100644 ---- a/src/UI/Canvas/OGLCanvas.cpp -+++ b/src/UI/Canvas/OGLCanvas.cpp -@@ -55,8 +55,9 @@ EXTERN_CVAR(Int, gl_depth_buffer_size) - /* OGLCanvas::OGLCanvas - * OGLCanvas class constructor, SFML implementation - *******************************************************************/ --OGLCanvas::OGLCanvas(wxWindow* parent, int id, bool handle_timer, int timer_interval) -- : wxControl(parent, id, wxDefaultPosition, wxDefaultSize, wxBORDER_NONE|wxWANTS_CHARS), timer(this) -+OGLCanvas::OGLCanvas(wxWindow* parent, int id, bool handle_timer, int timer_interval) : -+ wxGLCanvas(parent, id, OpenGL::getWxGLAttribs(), wxDefaultPosition, wxDefaultSize, wxBORDER_NONE | wxWANTS_CHARS), -+ timer(this) - { - init_done = false; - recreate = false; -diff --git a/src/UI/Canvas/OGLCanvas.h b/src/UI/Canvas/OGLCanvas.h -index 9b9b07db..128cb633 100644 ---- a/src/UI/Canvas/OGLCanvas.h -+++ b/src/UI/Canvas/OGLCanvas.h -@@ -8,7 +8,7 @@ - - class wxWindow; - #ifdef USE_SFML_RENDERWINDOW --class OGLCanvas : public wxControl, public sf::RenderWindow -+class OGLCanvas : public wxGLCanvas, public sf::RenderWindow - { - #else - class OGLCanvas : public wxGLCanvas -@@ -38,7 +38,11 @@ public: - void setup2D(); - - #ifdef USE_SFML_RENDERWINDOW -- void SwapBuffers() { display(); } -+ bool SwapBuffers() override -+ { -+ display(); -+ return true; -+ } - #endif - - void onPaint(wxPaintEvent& e); |